package po

type Enemy interface {
	EnemyMove()
	EnemyShot(Bullets *[]Bullet, gx, gy float64)
	EnemyOption(op EnemyOption, num int) (x, y float64, isDead bool, HP int)
}

type EnemyOption int

const (
	HitEnemy EnemyOption = iota
	EnemyPosition
	OneKill
	IsDead
	Exp
	EnemyType
)
